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Alister Hinamatsuri

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Lee_Takamoto
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Alister Hinamatsuri

Post by Lee_Takamoto on Fri May 13, 2011 3:50 am

http://www.bleachdynasty.com/t4457-alister-zasuma

=======================================================

I AM Shinigami warrior of god

Basic Information:

Human Name: Unknown
Shinigami Name: Alister Hinamatsuri
Gender: Male
Age: Unknown
Division: First Division
Rank: Captain
Residence: First Squad Captain's Quarters
Appearance:
Spoiler:
Alister's cloak
Spoiler:
Gigai Appearance:
Spoiler:
Personality: Alister is not a people person. Alister likes to keep himself alienated from others. In doing this, he spends his time making dolls, puppets, and marionettes and calls them his friends. He does not hate people but he knows that he is not the most appealing person and thus would rather help using his marionettes to act for him and see through their eyes than in person. He keeps out of sight and hidden while using his puppets in order to communicate with the outside world.


Your Legacy:

Character Story: Alister's life had been one of forced solitude. He never really seemed to see a place in which he could fit in within but at the very same time, he never tried to hard to try. It wasn't that he hated everyone, he just found it a lot easier to help from afar. He never had many friends and the ones that he did have, he ended up driving off when he would try and share his dolls. It was, as it always had been, very odd for a boy to play with such things.

But as the years went by, he grew more and more obsessed and caring for his dolls, moving to puppets and talking with what everyone else would assume to be himself. He soon started to play with marionettes and later on, made full scale models to play with.

When he became part of the thirteen courtguard squads, he received his zanpackto. He actually liked the feel of a blade and something's life counting on him, both to protect and to end. He was ecstatic when he reached his shikai and one of his dolls seemed to be personified to this grade of use. He grew to love and train, more and more until finally, his bankai was achieved. Both the ultimate family, friends, and weapons and things he could use to protect himself.



RP Sample: Alister sat in his room, a small table in front of him as he held a small cup of tea in his hand. Across from him at the table was a small doll, adorn in pink ribbons but the face was something to be feared if seen in the dark. He slowly raised the cup up to his lips as he took a sip and then placed it back onto the table in silence.

He slowly let his eyes open as he let out a low sigh. He leaned forward and took hold of the doll and pulled himself off the floor as he held it in his hand. He turned toward the door and walked forward too it and quickly pulled it open. The doll that was once in his hand was now replaced with a katana and it thrust forward into nothing. He paused as he slowly withdrew his sword and turned around and closed the door.

Outside, just a few meters away under the cloak of night, a assassin hid behind a wall with dagger in hand. He was about to leave when he stepped forward and ran into someone. The instant he jabbed forward to kill the witness but was met with a light 'thud'. A large demon looking person stood in front of him, another person appearing not to far off, and then another and another till ten in total have surrounded the man. Alister stood in the air with his hands out as the last words he spoke echoed through the air "Puppeteer's Wrath"


Your Zanpakuto:

Zanpakuto Name: Alice
Sealed Appearance:
Spoiler:
Zanpakuto Spirit Description:
Spoiler:

Alister's spirit takes the form of water, changing and never the same. When it takes a physical appearance, it looks to be a water spirit or a mermaid of water.

Shikai
Shikai Release Phrase: "Wicked Alice"
Released Appearance:
Spoiler:
Other Changes: Alice can go from a dormant stage of just a simple hand-held doll to the size of a normal girl when entering battle; small blood droplets appear on the fingertips of Alister as he controls his marionette

Bankai
Release Phrase: "Strings of the Marionette"
Released Appearance:
Spoiler:

Other Changes:
Spoiler:


1. This puppet somewhat resembled an Oni. Although it possessed no weapons, but its striking power is immense. This puppet primarily used its large fists as a means to fend off attackers. It always kept closer to Alister in case it is needed as a defense.
2. This puppet was able to extend its arms to form a sort of cage to trap opponents, where it would then launch small bombs from its mouth. Since the explosion is accurate and very small, it dealt a great amount of damage to enemies whilst not damaging the cage. This puppet was also proficient at close range combat.
3. This puppet is used for personal touches. Such as cleaning, serving guests, and other trivial tasks. It also hold numerous small replacements parts for each of the other puppets in the instance that they are broken or damaged.
4. This puppet is used for Bakudō (縛道, lit. "Way of Binding"). These are a broad category of defensive spells which block or repel attacks or freezes enemies in place. Can only use Bakudō numbers: 4, 9, 37, 39, 63, and 75
5. A red puppet that works together with puppet #9. It is able to lift its face to reveal a spinning orb with four blades that can eject from it. Since these blades are made of strong iron and spin rapidly, even a scrape can prove deadly.
6. This puppet is used for Hadō (破道, lit. "Way of Destruction"). These are offensive spells which harm an enemy or cause damage to objects. Can only use Hadō numbers: 4, 11, 31, 32, 33, and 58
7. This puppet resembled a girl with red hair tied into buns. It wielded two large swords that were capable of cleaving through enemies with ease, although the sheer magnitude of the weapons reduced the puppet's dexterity. Puppet #7 is the main attacker, and can fend off even the strongest of enemies at an alarming rate.
8. This puppet is used for Healing spells. These simply heal the target. As the puppet holds its hands above the patient's wounds, its palms glow with green spiritual energy to facilitate healing.
9. A puppet with long black hair. It works in conjunction with puppet #5. Puppet #9 is able to extend its hand via a chain link before connecting with puppet #5 to hurl it around, thus being able to slice mid-ranged to close-ranged targets quickly and effectively. However, if #9 were to be destroyed, #5 would become vulnerable.
10. A bald puppet with large holes in its skull. This puppet's hidden weapons are the long extending cords coiled in its skull that can pierce numerous enemies at a time. Since the range is very long, it can pierce distant targets without even getting close. Also, it is able to latch onto opponents with its cords and then crumble them slowly. Puppet #10 can also use its hands and legs to fight, but lacks physical power.


Abilities (Max 12, you can add/unlock as you progress, but to be able to use technique, you must acquire it in-game)
Spoiler:


Name: Puppeteer's Grace
State: Bankai
Terms of Usage: Bankai must be active.
Description: One puppet is favored over the others, giving its attacks, movements and overall abilities a higher edge but is still only limited to its own strengths and weaknesses.

Name: Puppeteer's Wrath
State: Bankai
Terms of Usage: Bankai must be active.
Description: All puppets focus on attacking one target with physical and kido, relentlessly in doing do.

Name: Puppeteer's Protection
State: Bankai
Terms of Usage: Bankai must be active.
Description: All puppets focus on defending a small area and do not FRIENDSHIP IS SHARING! until the area is breached and will keep the area clear till the enemy is ejected out or eliminated. The obvious downfalls to this are limited to the puppets own abilities.

Name: Puppeteer's Dance
State: Bankai
Terms of Usage: Bankai must be active.
Description: Alister focuses one keeping the puppets from harm, drifting them in and out as if in a dance from strikes. But he is still limited to the control of his puppets and to each of there weaknesses.

Name: Puppeteer's Division
State: Bankai
Terms of Usage: Bankai must be active.
Description: The puppets scatter and separate from one another to cover more ground. But he is still limited to the control of his puppets and the further out they disperse, the harder it is to control them as there movements and actions are delayed the further they go away from Alister

Name: Marionette control
State: Bankai, Bankai
Terms of Usage: None
Description: Alister is able to mimic the movements of a single foe, allowing his puppets to do simular motions. It would take 2-5 posts to mimic a person's fighting, depending on how much the other person moves/fights.

Name: Defensive Stance
State: Normal
Terms of Usage: Alister must be in the air and have a full 360 swing radius in every direction
Description: Alister calms his mind and awaits and enemies FRIENDSHIP IS SHARING!, using his sword to counter the strike and force a lock. High levels kido and special skills that can move around/through his blade.

Name: Kido Slash
State: Normal
Terms of Usage: Alice must be in hand
Description: Combines Hadō number one with a swing(s) of his blade to create blade like kido strikes through the air toward his opponent(s). This can not be used in a numerous fashion and is bound by the same limits as the Hado itself is limited by.

Name: Marionette Master
State: Bankai, Shikai
Terms of Usage: Blood must be on the puppet that the skill is being used on
Description: Alister is able to send his conscious mind into his puppet. The puppet becomes like a second body, leaving his actual body seemingly lifeless during the skill. The puppet is still bound by its original skills but can still command the other puppets but not as skillfully as Alister himself could. This skill can be activated from puppet to puppet but never in a rapid secession. The ability is either released when Alister deactivates it, Alister himself (actual body) gets struck enough to force him out, or he is spiritually drained to where holding the tech would prove too energy consuming.

Name: Zanjutsu Master Marionette
State: Sealed
Terms of Usage: His finger-tips must be bleeding.
Description: Like how he controls his puppets, there are ten small blood drips on the tips of his fingers and seep into his sword's hilt, changing the blade into a seemingly flux of colors. This grants him an incredible clarity of perception. This also allows him to pick up on subtle details, enabling him to read lip movements or mimic something like pencil movements. This ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to Alister, allowing them to see the image of an attacker’s next move from the slightest muscle tension in their body and counterattack or dodge without any wasted movement. However, even though he may be able to see an attack or know it is coming, his body may not always have time to react. The constant flow of blood that is flowing to feed the blade takes it's toll on Alister as well as he can die of blood loss if kept active too long.



Inner World
Spoiler:


Alister's Inner World is an endless sea of pure water in the dead of night that water goes up to Alister's waist. The only light is that of a single moon that seems close to illuminate the waters to give it a magical glow.


Last edited by Lee_Takamoto on Wed Jul 11, 2012 8:26 am; edited 9 times in total


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Lee_Takamoto
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Re: Alister Hinamatsuri

Post by Lee_Takamoto on Fri May 13, 2011 3:52 am

Updated!
Added new 'Shikai' appearance. Deleted old shikai Appearance.

New Alice
Old Alice

---------------------------------------------------

Changed Last name from 'Zasuma' to 'Hinamatsuri' which is the 'Japanese doll festival'



Thursday, May 12, 2011


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Lee_Takamoto
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Re: Alister Hinamatsuri

Post by Lee_Takamoto on Sat Apr 14, 2012 9:05 am

Puppet 1
Puppet 2
Puppet 3
Puppet 4
Puppet 5
Puppet 6
Puppet 7
Puppet 8
Puppet 9
Puppet 10


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Lee_Takamoto
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Rank : Royalty
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Re: Alister Hinamatsuri

Post by Lee_Takamoto on Fri Oct 26, 2012 4:27 pm







(Shinigami Warrior of God)


(Your character here)



Alister Hinamatsuri



“In helping others, we shall help ourselves, for whatever good we give out completes the circle and comes back to us.”





Basic Information:




Human Name: Ren Satou


Shinigami Name: Alister Hinamatsuri


Gender: Male


Age: Nine hundred and thirty-two


Division: First


Rank: Captain of Squad One


Residence: Within the confines of the Squad One Captain's Office


Appearance: It is rare to see Alister Hinamatsuri at any point. But, behind the shadows and cloak, he looks quite different. He is pale, his hair cascades down to just passed his knees when not tied back. He is rather skinny and almost malnourished in appearance. His hair is a darkened purple hue as are the color of his fingernails. There is a large colorful dragon tattoo plastered over the majority of his back.


Personality: Alister Hinamatsuri spends most of the day and nearly every day confined to his quarters, marked and persistent avoidance of social situations, this sometimes interfering significantly with his normal routine, occupational, academic functioning, or social activities or relationships. He wishes to help but can not deal with many of the outside world as he has become dependent on few others.






Your Legacy:



Character Story:



{What's the story behind who you are, it doesnt have to be long, but don't make it too short either. We embrace creativity, and love a mystery. Though we would like to see your life as a shinigami, were only asking up to until your life in the academy. From there, your free to join one of the 3 known organizations, Gotei, Onmitsukidō and Kido Corps, Or serve under powerful Seireiti Clans.}





RP Sample: (We prefer quality over quantity.)





Your Zanpakuto:



{To be able to use technique, Shikai and Bankai, knowledge and know how must be acquired in-game)





Zanpakuto Name: Kokeshi

Sealed Appearance: A normal sized katana that has a rectangular hilt. The blade holds in it a mix of bright, vibrant and jagged colors.

Zanpakuto Spirit Description: Kokeshi's manner of speaking is soft and peaceful, but personality-wise, she is cold and somewhat apathetic. She will follow what ever order Alister Hinamatsuri demands but will not be taken for granted. She may snap back at him on occasion.
It's appearance is that of water and blue, different hues and tints. She has fin-like protrusions coming from the sides of her head where her ears would be. The emit from the long flowing hair that reaches far down her body. A crest holds itself over her forehead, the rest of her body is smooth and flows into a trail of scales and then water.



Shikai

Shikai Release Phrase: "Suigetsu Kokeshi" 水月こけし Water Moon Kokeshi

Released Appearance: Kokeshi's shikai is that of seemingly a small child, around that of nine to twelve. But upon closer inspection, this is false. The girls left arm from the elbow hovers slightly from her body. She wears a simple and plain light purple dress. There are a multitude of ball-joints and sockets the closer one looks on the figure.

Other Changes: Whilst in Shikai, Kokeshi more dominate in her actions and words and is able to speak freely as she see fits. Her actions on the other hand can not be influenced unless done by Alister Hinamatsuri himself. This allows for conversations and tactical input from both to allow for the best strategic advances.



Bankai

Release Phrase: "Mangetsu" 満月 Full Moon

Released Appearance: The fragments of either the sealed state or the shikai turn to smoke and within moments, ten puppets take the stage, The Mangetsu has terrifying prowess in Hakuda, Kidō, Zanjutsu, Hohō and so on. Furthermore, as they can change their numbers by combining, the number of abilities they can show becomes even greater. The puppets were constructed in such a way that they all can work in tandem with each other both offensively and defensively.

Other Changes:
Puppet 1: A puppet that somewhat resembled an "oni" (demon). Though it displayed no weaponry or hidden mechanisms, it has huge fists and immense striking power which Alister Hinamatsuri can use to fend off attackers. It is always kept closer to Alister in case it is needed as defense while he operates the other puppets.

Puppet 2: This puppet has grey markings around its mouth area and hair coming from a single point on its head. It is shown to have colossal fists and fierce hakuda skills. It is able to extend its arms to form a sort of cage to trap opponents, where it would then launch four small bombs from its mouth. Since the explosion is accurate and very small, it can deal a great amount of damage to enemies whilst not damaging the cage.

Puppet 3: This puppet has a red face with white hair. It is used in conjunction with the black-haired puppet. It is able to lift a section of its face to reveal a spinning orb with four large kido blades. Since these blades are made of spirit energy and spin rapidly, even a scrape can prove deadly. It is wielded like a weapon by its partner.

Puppet 4: This puppet has long, black hair and works in conjunction with the red puppet. It is able to extend its hand via a chain, connecting with its partner's hand to hurl it around like a yo-yo, thus being able to slice through targets quickly and effectively. However, if one were to be destroyed, the other would become vulnerable.

Puppet 5: A bald puppet with large holes in its skull. This puppet's hidden weapons are the long extending cables coiled in its skull that can pierce numerous enemies at a time. Since the range is very long, it can pierce distant targets without even getting close. Also, it is able to latch onto opponents with its cords and then crumble them slowly. It can also use Hakuda to fight, but lacks brute force.

Puppet 6: This puppet had spiky hair and the lower half of its face was green in color. It had the kanji for "Buddha" (仏, Butsu) in its mouth which activated the offensive spiritual power, Hadō (破道, lit. "Way of Destruction"). These are offensive spells which harm an enemy or cause damage to objects. It is limited to only the use of Hadō numbers; 4: Byakurai, 11: Tsuzuri Raiden, 31: Shakkahō, 33: Sōkatsui, 58: Tenran, 63: Raikōhō

Puppet 7: This puppet had a ponytail, a beard, red markings under its eyes and the kanji for "Dharma" (法, Hō) in its mouth which activated the defensive spiritual power, Bakudō (縛道, lit. "Way of Binding"). These are a broad category of defensive spells which block or repel attacks or freezes enemies in place. It is limited to the use of Bakudo numbers; 4: Hainawa, 9: Hōrin, 37: Tsuriboshi, 39: Enkōsen, 62: Hyapporankan, 73: Tozanshō

Puppet 8: This puppet had white hair and large sideburns with the kanji for "Sangha" (僧, Sō) in its mouth which active its quick style movements, Shunpo (瞬歩, Flash Steps). It is a movement technique that allows the puppet to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps.

Puppet 9: This puppet was modeled after a female with red hair tied into buns. It wields two large, broad-swords and excels in Zanjutsu and they are capable of cleaving through enemies with ease, although the sheer size of the weapons reduces the puppet's dexterity somewhat. This puppet is one of the main attackers, and can fend off even the strongest of enemies at an alarming rate.

Puppet 10: The final puppet had one eye. It holds healing spiritual energies. As the puppet holds its hands above the patient's wounds, its palms glow with green spiritual energy to facilitate healing. When it does, it performs Reiatsu restoration first. By doing so, it can attempt to recover the physical body using the patients restored reiatsu and the puppets external reiatsu. Therefore restoring the reiatsu when the physical body is in a fully healed state is no trouble at all.



Abilities (Max 12, you can add/unlock as you progress, but to be able to use technique, you must acquire it in-game)



Name: Shirohigi (White Secret Technique)

State: Bankai

Terms of Usage:

Description: The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a white energy. The user seals the puppet inside of a white barrier in the shape of a box. The box shatters and its remnants are teleported to the user. The user is then able to maximize on the skills of the selected puppet and use just those skills and abilities to the highest caliber the user would be allowed.

Weakness: All other puppets are rendered useless and ineffective as well as limp. The user is only able to use the skills of the selected puppet (Selecting a Bakudō puppet means only binding spells can be used)




Name: Kurohigi (Black Secret Technique)

State: Shikai Bankai

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a black energy. The user transfers their consciousness to the target puppet, giving them complete control of the doll. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. Once competed, the user will have full range of the target puppet's abilities which will be increased to captain level abilities in addition to the puppets normal upgraded abilities.

Weakness: If the puppet is destroyed or rendered useless, the consciousness of the user is forced back into the original body with a great amount of spiritual power drained from them. In addition, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return.




Name: Shikomi Kugutsu (Prepared Puppet)

State: (Shikai, Bankai, Regular Or All)

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: (Describe what your technique can and cant do)

Weakness:




Name: Sōen (Puppet Performance)

State: All

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: A puppet performance technique where spiritual energy threads are attached to various spots on another person's body; the head, torso, both arms, and both legs and soon become invisible. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well.

Weakness: The user is unable to fight for themselves if something/someone were to bypass the body in use.




Name: Mokujin Sōjutsu (Wooden Puppet Manipulation Technique)

State: Regular

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: The practitioner fires an oblong blast of purple spiritual energy from their hand that infuses itself into an inanimate object and allows the user to control the object by their own will.

Weakness: The object is limited to its own strength and can only be held for a limited amount of time. This can not be used in rapid secession and is limited to nearby objects.




Name: Hyakku Kugutsu Tamashibari (Hundred Puppet Soul Binding)

State: (Shikai, Bankai, Regular Or All)

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: (Describe what your technique can and cant do)

Weakness:




Name: Baribari Hyaku Renpatsu (Hundred Continuous Hells)

State: Shikai

Terms of Usage: the incantation must be spoken before being struck; Incantation: "Disintegrate and unite, take to the winds and devour! Turn the world into the seed that blooms the ashes!! Baribari Hyaku Renpatsu, Hundred Continuous Hells!"

Description: Suigetsu Kokeshi speaks the incantation and once struck by an ability, she is able to mimic it at that exact power and strength if she is able to afterword.

Weakness: She has to survive the initial strike; She has to complete the incantation; She can only use the skill once after acquiring it; Can only acquire one skill at any given time; Can be no stronger than when it was acquired originally.




Name: Senju Sōbu (Thousand Hands Manipulation Force)

State: Bankai

Terms of Usage: Puppet 6, Puppet 7, and Puppet 8 must be useable and together

Description: The practitioner uses the three puppets in unison for a combined attack. Puppet 7 activates a Tozanshō. The spell ignites at a single point as blue energy and extends upward from four points and creates an inverted pyramid that solidifies into a barrier around the target to trap them inside. Puppet 6 activates a Tenran at the same time of the Tozanshō. The spell then stops as the binding spells is about to finish and invokes a widening tornado-like blast which is fired forward toward the target within. This causes both the inverted pyramid to spin and the tornado-like blast to be unleashed within. Puppet 8 will be held within the Tozanshō and use its speed to move with current and strike at the enemy as they try to escape.

Weakness:




Name: Chakura no Ito (Chakra Threads)

State: All

Terms of Usage:Incantation: White and black net. Fourty-two bridges. Footprints, distant lightning, sharp turn, engulfing grounds, hidden in the night, sky of waterfalls, grey line. Form a gate and fly though the world."

Description: The practitioner extends their hand and appears as though they are gripping thin air before activating the technique. Doing so creates a light blue and violet aura that seems to open up a human sized gate. The technique is a double dislocation skill, which has the ability of erasing whatever is within it from existence and removing the space it takes up from an outsider's inner consciousness, making it so that one is not even able to perceive it is there. The very thought of getting close to it doesn't even occur to those outside it. It is opened and closed in the same manner as activating the skill.

Weakness: The user can activate no kido skills while the technique is active; Can't speak or interact with the outside world whilst the technique is active; If something leaves from the inside of the skill whilst it is active, it is dispelled.




Name: (Name of the ability)

State: (Shikai, Bankai, Regular Or All)

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: (Describe what your technique can and cant do)

Weakness:




Name: (Name of the ability)

State: (Shikai, Bankai, Regular Or All)

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: (Describe what your technique can and cant do)

Weakness:




Name: (Name of the ability)

State: (Shikai, Bankai, Regular Or All)

Terms of Usage:(Is the technique activated, or can you do it without any special terms or conditions)

Description: (Describe what your technique can and cant do)

Weakness:




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Re: Alister Hinamatsuri

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